Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Find Ancient Technology. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Betrayed by a friend. One of Van Shea's Contacts or Allies betrays Van Shea, ending Van Shea's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Failed to qualify for Thief (Rogue). |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
35 |
Van Shea run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Rogue (Thief). |
6 |
38 |
Involved in the planning of an impressive heist. |
7 |
39 |
Continued as Rogue (Thief). |
7 |
41 |
A police detective or rival criminal forces Van Shea to flee and vows to hunt Van Shea down. Gain an Enemy. |
8 |
41 |
Failed to qualify for Journalist (Entertainer). |
8 |
41 |
Returned to Drifter (Barbarian). |
8 |
43 |
Victim of a crime |
8 |
45 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
45 |
Continued as Drifter (Barbarian). |
9 |
49 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
10 |
49 |
Continued as Drifter (Barbarian). |
10 |
50 |
Attempted a risky adventure and was sent to prison. |
10 |
53 |
Promoted to Drifter (Barbarian) rank 3. |