Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Severely injured. Owe 12,500 for medical bills. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A series of bad deals and decisions force Vernie Gregory into bankruptcy. Vernie Gregory salvages what Vernie Gregory can. |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
28 |
Find an Alien Artifact. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Vernie Gregory retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
36 |
Voluntarily left Missionary/Humanitarian |
6 |
36 |
Switched to Merchant (Free Trader). |
6 |
38 |
Given advanced training in a specialist field |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
47 |
A series of bad deals and decisions force Vernie Gregory into bankruptcy. Vernie Gregory salvages what Vernie Gregory can. |
9 |
47 |
Returned to Drifter (Scavenger). |
9 |
51 |
Gained a contact. |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
52 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |