Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Vernie Holland foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Abuse Vernie Holland's position for profit. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
Make an unexpected connection outside Vernie Holland's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Voluntarily left Free Trader |
5 |
34 |
Became a Citizen (Corporate). |
5 |
38 |
Political upheaval strikes Vernie Holland's homeworld, and Vernie Holland is caught up in the revolution. |
5 |
38 |
Promoted to Citizen (Corporate) rank 1. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
41 |
Vernie Holland gain experience in a technical field as a computer operator or surveyor. |
7 |
42 |
Continued as Citizen (Corporate). |
7 |
46 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 |
46 |
Became a Scout (Explorer). |
8 |
48 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
48 |
Failed to qualify for Merchant Academy. |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Army (Infantry) with the new title Private. |
9 |
49 |
Given a special assignment or duty in Vernie Holland's unit. |
9 |
52 |
Attempt at commissioned failed. |