Retired Senior Scout Walker Farrell  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 55 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 10 (1) 4 (-1)1113A4
Frank, Hasn't achieved much in life
 
Skills
Art (Presentation) 0
Athletics 0
Deception 0
Diplomat 1
Drive (Wheel) 1
Jack-of-All-Trades 1
Medic 1
Persuade 0
Pilot (Small Craft) 1
Profession (Worker) 0
Recon 0
Science (Social Sciences/Psychology) 1
Seafarer 0
Stealth 2
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Scout Explorer Senior Scout34
Citizen Colonist 12
Merchant Free Trader 01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Dayton McLelland Enemy 0 3 1 1 Darmine (M/25)
Orpha Gonzales Enemy 0 1 1 1 Zaris (F/44)
Claudia Sutton Contact 0 1 1 1 Zaris (F/71)
Claudia Sutton is a questionable figure such as a criminal, pirate or disgraced noble.
Marie Farrell Contact 3 1 3 1 Zaris (M/76)
Marie Farrell gained influence with the character’s assistance.
Butler Diaz Enemy 0 3 1 0 Zaris (M/40)
Jay Hoffman Enemy 0 3 5 5 Zaris (M/70)
Alvina Lamb Enemy 0 4 0 1 Answerin (F/64)
Alvina Lamb gains in influence.
Beatrice Miller Rival 0 2 1 2 Zaris (F/82)
 
Term Age History
1 18 Failed to qualify for Corporate Agent (Agent).
1 18 Became a Drifter (Wanderer).
1 21 Betrayed by a friend. One of Walker Farrell's Contacts or Allies betrays Walker Farrell, ending Walker Farrell's career. That Contact or Ally becomes a Rival or Enemy.
2 21 Became a Scout (Explorer).
2 25 Serve as the courier for an important message from the Imperium.
2 25 Promoted to Scout (Explorer) rank 1 with the new title Scout.
3 25 Continued as Scout (Explorer).
3 27 Walker Farrell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Walker Farrell fail to help. Gain an Enemy.
3 27 Psychologically damaged by Walker Farrell's time in the scouts.
3 29 Promoted to Scout (Explorer) rank 2.
4 29 Continued as Scout (Explorer).
4 32 Walker Farrell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Walker Farrell fail to help. Gain an Enemy.
4 32 Walker Farrell's ship is damaged, and Walker Farrell have to hitch-hike Walker Farrell's way back across the stars to the nearest scout base.
4 32 Gain 2 Contacts. Gain 3 Enemies.
4 33 Promoted to Scout (Explorer) rank 3 with the new title Senior Scout.
5 33 Continued as Scout (Explorer).
5 37 Walker Farrell have no idea what happened to Walker Farrell – they found Walker Farrell's ship drifting on the fringes of friendly space.
6 37 Returned to Drifter (Wanderer).
6 41 Nearly killed. Fully recovered. Owe 50,000 for medical bills.
7 41 Became a Citizen (Colonist).
7 45 Walker Farrell befriend a superior in the corporation or the colony.
7 45 Promoted to Citizen (Colonist) rank 1.
8 45 Continued as Citizen (Colonist).
8 47 Scarred. Fully recovered. Owe 2,500 for medical bills.
9 47 Became a Merchant (Free Trader).
9 51 Bankrupted by a rival. Gain the other trader as a Rival.
10 51 Aging Crisis. Owe 50,000 for medical bills.
10 51 Retired at age 51.
10 51 Retired.
10 53 A romantic relationship ends badly. Gain a Rival or Enemy.
11 55 Aging Crisis. Owe 30,000 for medical bills.
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