Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Make an unexpected connection outside Walton Boyd's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Voluntarily left Broker |
2 |
22 |
Failed to qualify for Physician (Scholar). |
2 |
22 |
Became a Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Betrayed by a friend. One of Walton Boyd's Contacts or Allies betrays Walton Boyd, ending Walton Boyd's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
34 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Vessel participates in a notable military engagement. |
6 |
38 |
Voluntarily left Engineer/Gunner |
6 |
38 |
Failed to qualify for Corporate Agent (Agent). |
6 |
38 |
Switched to Drifter (Barbarian). |
6 |
42 |
Offered job by a patron. Now owe him a favor. |
7 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
45 |
Walton Boyd accepted an offer of inducements to betray Walton Boyd's faith. Gain 400,000 in cash. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
46 |
Entered Merchant Academy with the Business curriculum. |
8 |
48 |
Birth or Death involving a family member or close friend. |
8 |
50 |
Dropped out of the merchant academy. |
9 |
50 |
Continued as Believer (Missionary/Humanitarian). |
9 |
52 |
Walton Boyd refused an offer of inducements to betray Walton Boyd's faith. Gain 3 enemies. |