Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Wape Sate's work ends up coming home with Wape Sate, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
25 |
Wape Sate faith is shaken. |
4 |
26 |
Continued as Believer (Holy Warrior). |
4 |
29 |
Opponents of Wape Sate's belief system ambush Wape Sate. |
4 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Became a Entertainer (Artist). |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
33 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
6 |
37 |
Wape Sate accepted an offer of inducements to betray Wape Sate's faith. Gain 70,000 in cash. |
7 |
37 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Retired. |
7 |
38 |
Gained a contact. |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
Severely injured. Owe 15,000 for medical bills. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |