Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A good deal ensures Wayman McIntire is living the high life for a few years. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Scholar (Scientist). |
2 |
24 |
Accused of a crime |
3 |
26 |
Became a Prisoner (Inmate). |
3 |
28 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
4 |
30 |
Switched to Prisoner (Fixer) with previous rank. |
4 |
33 |
A guard takes a dislike to Wayman McIntire. |
5 |
34 |
Continued as Prisoner (Fixer). |
5 |
35 |
Defeated a prison gang. Gain an Enemy. |
6 |
38 |
Returned to Prisoner (Inmate). |
6 |
39 |
Failed to escaped from prison. |
6 |
42 |
Promoted to Prisoner (Inmate) rank 1. |
7 |
42 |
Returned to Prisoner (Fixer). |
7 |
44 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
46 |
Continued as Prisoner (Fixer). |
8 |
50 |
Disgraced. Word of Wayman McIntire's criminal past reaches Wayman McIntire's homeworld. |
9 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Prisoner (Fixer). |
9 |
54 |
A guard takes a dislike to Wayman McIntire. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |