Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Good fortune |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Free Trader (Merchant). |
2 |
27 |
Became a Drifter (Wanderer). |
2 |
30 |
Attacked by enemies and injured. |
2 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
30 |
Gain Enemy if Wheeler Fabble don't already have one. |
3 |
31 |
Continued as Drifter (Wanderer). |
3 |
34 |
Drafted into Engineer/Gunner |
4 |
35 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
36 |
Vessel participates in a diplomatic mission. |
4 |
39 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
39 |
Continued as Navy (Engineer/Gunner). |
5 |
43 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
43 |
Became a Scout (Explorer). |
6 |
45 |
Serve as the courier for an important message from the Imperium. |
7 |
47 |
Voluntarily left Explorer |
7 |
47 |
Switched to Drifter (Scavenger). |
7 |
48 |
Attempted a risky adventure and was injured. |
7 |
48 |
Severely injured. Owe 10,000 for medical bills. |
7 |
51 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
51 |
Continued as Drifter (Scavenger). |
8 |
55 |
Promoted to Drifter (Scavenger) rank 2. |