Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Vessel participates in a notable military engagement. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Voluntarily left Line/Crew |
4 |
30 |
Became a Agent (Corporate Agent). |
4 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
37 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
39 |
Wheeler Sim went above and beyond the call of duty. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
45 |
Uncover a major conspiracy against Wheeler Sim's employers. |
7 |
46 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
8 |
46 |
Continued as Agent (Corporate Agent). |
8 |
47 |
Wheeler Sim's work ends up coming home with Wheeler Sim, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
47 |
Became a Scout (Surveyor). |
9 |
49 |
When dealing with an alien race, Wheeler Sim have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
51 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
51 |
Continued as Scout (Surveyor). |
10 |
52 |
Severely injured. Owe 25,000 for medical bills. |