Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Wilfred Jephcots run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
30 |
Wilfred Jephcots spend months in the dangerous criminal underworld. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
31 |
Involved in a feud with a rival criminal organization. |
4 |
31 |
Lost eye or limb. Owe 5,000 for medical bills. |
4 |
34 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
5 |
34 |
Continued as Rogue (Pirate). |
5 |
38 |
Betrayed by a friend. One of Wilfred Jephcots's Contacts or Allies betrays Wilfred Jephcots, ending Wilfred Jephcots's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Failed to qualify for Broker (Merchant). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
Go undercover to investigate an enemy. |
6 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Accepted a deal with criminal or other figure under investigation. |
8 |
45 |
Became a Scholar (Scientist). |
8 |
47 |
Assigned to work on a secret project for a patron or organisation. |
8 |
49 |
Promoted to Scholar (Scientist) rank 1. |
9 |
49 |
Continued as Scholar (Scientist). |
9 |
51 |
Entangled in a bureaucratic or legal morass that distracts Wilfred Jephcots from Wilfred Jephcots's work. |
9 |
53 |
Promoted to Scholar (Scientist) rank 2. |