Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Willie Connell inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
19 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Drafted into Merchant Marine |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Embroiled in legal trouble. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Voluntarily left Merchant Marine |
5 |
31 |
Became a Citizen (Colonist). |
5 |
33 |
Willie Connell is rewarded for Willie Connell's diligence or cunning. |
5 |
35 |
Promoted to Citizen (Colonist) rank 1. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
39 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
40 |
Willie Connell is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
44 |
Willie Connell retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
47 |
Continued as Believer (Mainstream Believer). |
9 |
50 |
Willie Connell aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
51 |
Moved to a new world. |