Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
19 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
19 |
Failed to qualify for Line/Crew (Navy). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Explorer). |
2 |
20 |
When dealing with an alien race, Wilton Miller botch an opportunity to gather extra intelligence about them. |
2 |
20 |
Nearly killed. Owe 40,000 for medical bills. |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Explorer). |
3 |
24 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
24 |
Became a Drifter (Scavenger). |
4 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
28 |
Continued as Drifter (Scavenger). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Became a Entertainer (Performer). |
6 |
33 |
Public opinion turns on Wilton Miller. |
7 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
35 |
A new romantic starts. Gain an Ally. |
8 |
37 |
Continued as Merchant (Merchant Marine). |
8 |
38 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
38 |
Retired at age 38. |
9 |
38 |
Retired. |
9 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
46 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Encounter a Psionic institute. |
12 |
54 |
Tested for psionic powers |
13 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |