Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
25 |
Given specialist training in vehicles. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Rewarded for a successful mission. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Accepted a deal with criminal or other figure under investigation. |
6 |
36 |
Failed to qualify for Colonist (Citizen). |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
37 |
Severely injured. Owe 7,500 for medical bills. |
7 |
37 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
A series of bad deals and decisions force Worth Reekey into bankruptcy. Worth Reekey salvages what Worth Reekey can. |
8 |
39 |
Failed to qualify for Merchant Academy. |
8 |
39 |
Switched to Drifter (Wanderer). |
8 |
42 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
44 |
A notable academic consults with Worth Reekey about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
46 |
Continued as Believer (Missionary/Humanitarian). |
10 |
49 |
Worth Reekey refused an offer of inducements to betray Worth Reekey's faith. Gain 3 enemies. |
10 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Voluntarily left Missionary/Humanitarian |
11 |
50 |
Retired. |
11 |
52 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |