Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Entered Merchant Academy with the Business curriculum. |
2 |
24 |
Suffered a deep tragedy. |
2 |
24 |
Dropped out of the merchant academy. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Became a Agent (Corporate Agent). |
6 |
35 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Forced to continue current assignment. |
6 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
38 |
Continued as Agent (Corporate Agent). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
42 |
Continued as Agent (Corporate Agent). |
8 |
46 |
Established a network of contacts. Gain 3 contacts. |
8 |
46 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
9 |
46 |
Voluntarily left Corporate Agent |
9 |
46 |
Became a Citizen (Worker). |
9 |
50 |
Zuar is rewarded for Zuar's diligence or cunning. |
9 |
50 |
Promoted to Citizen (Worker) rank 1. |
10 |
50 |
Continued as Citizen (Worker). |
10 |
54 |
Spent time maintaining and using heavy vehicles. |