Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Abpe-e Baa's ship is damaged, and Abpe-e Baa have to hitch-hike Abpe-e Baa's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 1 Contacts. Gain 1 Enemies. |
2 |
20 |
Failed to qualify for Army Support (Army). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Make an unexpected connection outside Abpe-e Baa's normal circles. Gain a Contact. |
3 |
24 |
Voluntarily left Merchant Marine |
3 |
24 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
26 |
Gained a contact. |
4 |
28 |
Continued as Believer (Mainstream Believer). |
4 |
32 |
Moved to a new world. |
5 |
32 |
Continued as Believer (Mainstream Believer). |
5 |
34 |
Abpe-e Baa secretly provide religious rites for a dying leader or noble, although they do not share Abpe-e Baa's faith. Gain an Ally in the family and a Rival who disagrees with Abpe-e Baa's choice. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Switched to Merchant (Broker). |
6 |
38 |
Smuggle illegal items onto a planet. |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
41 |
Given advanced training in a specialist field |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Citizen (Corporate). |
8 |
47 |
Moved to a new world. |
8 |
48 |
Promoted to Citizen (Corporate) rank 1. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Citizen (Corporate). |
9 |
52 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
10 |
52 |
Retired. |
10 |
53 |
Gained a contact. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |