Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Promoted to Merchant (Broker) rank 2. |
2 |
26 |
Imperial trade restrictions force Abram Andrews out of business. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Commissioned in Navy (Flight) with the new title Ensign. |
4 |
30 |
Continued as Navy (Flight). |
4 |
33 |
Lost eye or limb. Fully recovered. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
39 |
Abram Andrews secretly provide religious rites for a dying leader or noble, although they do not share Abram Andrews's faith. Gain an Ally in the family and a Rival who disagrees with Abram Andrews's choice. |
7 |
40 |
Continued as Believer (Mainstream Believer). |
7 |
43 |
Abram Andrews is sent to a new community or parish to preach The Word among the poor. |
8 |
44 |
Continued as Believer (Mainstream Believer). |
8 |
47 |
Abram Andrews retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Failed to qualify for Free Trader (Merchant). |
9 |
48 |
Became a Drifter (Scavenger). |
9 |
51 |
Abram Andrews do not know what happened to Abram Andrews. There is a gap in Abram Andrews's memory. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
54 |
A new romantic starts. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |