Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Refused to criticise a questionable political leader on Abram George's homeworld. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
Gained a contact. |
3 |
26 |
Voluntarily left Performer |
3 |
26 |
Became a Citizen (Corporate). |
3 |
30 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
32 |
Lost eye or limb. Fully recovered. |
5 |
32 |
Switched to Citizen (Colonist). |
5 |
34 |
Advanced training in a specialist field. |
6 |
36 |
Voluntarily left Colonist |
6 |
36 |
Failed to qualify for Broker (Merchant). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
37 |
Switched to Citizen (Worker). |
7 |
38 |
Abram George's business expands, Abram George's corporation grows, or the colony thrives. |
7 |
41 |
Promoted to Citizen (Worker) rank 1. |
8 |
41 |
Continued as Citizen (Worker). |
8 |
45 |
Abram George befriend a superior in the corporation or the colony. |
8 |
45 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
45 |
Continued as Citizen (Worker). |
9 |
46 |
Spent time maintaining and using heavy vehicles. |
10 |
49 |
Voluntarily left Worker |
10 |
49 |
Returned to Drifter (Scavenger). |
10 |
52 |
Abram George do not know what happened to Abram George. There is a gap in Abram George's memory. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
56 |
Abram George aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |