Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Unit is slaughtered in a disastrous battle, for which Alec Skidd blame Alec Skidd's commander. Gain commander as Enemy. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Moved to a new world. |
2 |
25 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
25 |
Voluntarily left Line/Crew |
3 |
25 |
Became a Citizen (Colonist). |
3 |
29 |
Alec Skidd learn something Alec Skidd should not have – a corporate secret, a political scandal – which Alec Skidd can profit from illegally. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
32 |
Alec Skidd's business expands, Alec Skidd's corporation grows, or the colony thrives. |
4 |
33 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
36 |
Became a Scout (Explorer). |
6 |
37 |
Good fortune |
6 |
40 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Explorer). |
7 |
43 |
Nearly killed. Owe 45,000 for medical bills. |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
46 |
Alec Skidd do not know what happened to Alec Skidd. There is a gap in Alec Skidd's memory. |
9 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
48 |
A new romantic starts. Gain an Ally. |
10 |
50 |
Continued as Believer (Missionary/Humanitarian). |
10 |
53 |
Alec Skidd faith is shaken. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |