Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
24 |
Alfred Dunn refuse to secretly provide religious rites for a dying leader or noble, because they do not share Alfred Dunn's faith. |
2 |
24 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
3 |
24 |
Continued as Believer (Mainstream Believer). |
3 |
28 |
Alfred Dunn retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
28 |
Voluntarily left Mainstream Believer |
4 |
28 |
Entered Merchant Academy with the Business curriculum. |
4 |
32 |
A prank goes horribly wrong. Gain a Rival. |
4 |
32 |
Graduated. |
5 |
32 |
Became a Merchant (Broker). |
5 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Voluntarily left Broker |
6 |
36 |
Became a Scholar (Physician). |
6 |
37 |
Make a breakthrough in Alfred Dunn's field. |
7 |
40 |
Continued as Scholar (Physician). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Switched to Scholar (Scientist) with previous rank. |
8 |
48 |
Assigned to work on a secret project for a patron or organisation. |
8 |
48 |
Promoted to Scholar (Scientist) rank 1. |
9 |
48 |
Continued as Scholar (Scientist). |
9 |
51 |
Agreed to perform research that goes against Alfred Dunn's conscience. Gain 3 Enemies. |
10 |
52 |
Continued as Scholar (Scientist). |
10 |
56 |
Encounter a Psionic institute. |
10 |
56 |
Tested for psionic powers |
10 |
56 |
Promoted to Scholar (Scientist) rank 2. |