Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Moved to a new world. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Promoted to Drifter (Wanderer) rank 2. |
2 |
25 |
Moved to a new world. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Gained a contact. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
4 |
31 |
Gain Enemy if Alvis Rule don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 4. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Find valuable salvage. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Artist (Entertainer). |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Betrayed by a friend. One of Alvis Rule's Contacts or Allies betrays Alvis Rule, ending Alvis Rule's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Became a Scout (Surveyor). |
7 |
43 |
Alvis Rule inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
47 |
Continued as Believer (Missionary/Humanitarian). |
9 |
49 |
Alvis Rule retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
51 |
Continued as Believer (Missionary/Humanitarian). |
10 |
55 |
Alvis Rule refused an offer of inducements to betray Alvis Rule's faith. Gain 5 enemies. |