Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
24 |
Advanced training in a specialist field |
3 |
25 |
Continued as Marine (Marine Support). |
3 |
29 |
A mission goes wrong; Ambrose Mccoy and several others are captured and mistreated by the enemy. Gain Ambrose Mccoy's jailer as an Enemy. |
4 |
29 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
33 |
Betrayed by a friend. One of Ambrose Mccoy's Contacts or Allies betrays Ambrose Mccoy, ending Ambrose Mccoy's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Citizen (Colonist). |
5 |
36 |
A revolution, attack or other unusual event throws Ambrose Mccoy's life into chaos, forcing Ambrose Mccoy to leave the planet. |
6 |
36 |
Failed to qualify for Courier (Scout). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
40 |
Ambrose Mccoy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Became a Noble (Administrator) with the new title Assistant. |
7 |
41 |
Inherit a gift from a rich relative. |
7 |
44 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Switched to Noble (Dilettante) with previous rank. |
8 |
47 |
Become deeply involved in politics on Ambrose Mccoy's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
48 |
Continued as Noble (Dilettante). |
9 |
49 |
Refused a challenge to a duel for Ambrose Mccoy's honour and standing. |
10 |
52 |
Continued as Noble (Dilettante). |
10 |
56 |
time as a ruler or playboy gives Ambrose Mccoy a wide range of experiences. |
10 |
56 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |