Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
19 |
Contacted by an underground psionic group. |
1 |
22 |
Kicked out of military academy. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
24 |
Gain Enemy if Arley Sheils don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Arley Sheils's Contacts or Allies betrays Arley Sheils, ending Arley Sheils's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Merchant (Broker). |
4 |
30 |
Embroiled in legal trouble. |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
34 |
Make an unexpected connection outside Arley Sheils's normal circles. Gain a Contact. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
36 |
Tested for psionic powers |
7 |
36 |
Became a Scout (Surveyor). |
7 |
38 |
Perform an exemplary service for the scouts. |
7 |
40 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
40 |
Continued as Scout (Surveyor). |
8 |
42 |
When dealing with an alien race, Arley Sheils have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
44 |
Continued as Scout (Surveyor). |
9 |
48 |
Arley Sheils's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
9 |
48 |
Promoted to Scout (Surveyor) rank 2. |
10 |
48 |
Switched to Drifter (Barbarian). |
10 |
52 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |