Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Gain Enemy if Arlie Ahern don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Attacked by enemies that Arlie Ahern easily defeat. |
2 |
26 |
Gain Enemy if Arlie Ahern don't already have one. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Gained a contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Arlie Ahern's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
37 |
Arlie Ahern retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
38 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
38 |
Continued as Believer (Holy Warrior). |
6 |
42 |
Arlie Ahern come into conflict with a splinter group Arlie Ahern's own religion which maintains Arlie Ahern's version is the wrong one. Gain 1 Rivals. |
7 |
42 |
Became a Scout (Courier). |
7 |
46 |
Arlie Ahern's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
46 |
Continued as Scout (Courier). |
8 |
50 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
50 |
Switched to Drifter (Scavenger). |
9 |
53 |
Attempted a risky adventure and was wildly successful. |
9 |
54 |
Promoted to Drifter (Scavenger) rank 1. |