Arlie Ahern  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 56 M 3 (-1) 6 (0) 3 (-1) 8 (0) 5 (-1) 5 (-1)363855
Afraid Of Commitment
 
Skills
Animals 0
Astrogation 1
Broker 0
Deception 0
Diplomat 1
Drive 0
Engineer (M-drive) 1
Explosives 1
Gun Combat (Energy) 1
Melee (Unarmed) 1
Pilot 0
Recon 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Merchant Merchant Marine Crewman02
Believer Holy Warrior Fighter12
Scout Courier 02
Drifter Scavenger 11
 
Name Type Affinity Enmity Power Influence Species
Meta Oneil Enemy 0 4 1 1 Tezcat (F/75)
Burr Bowman Rival 2 1 3 0 Kargol (M/60)
Burr Bowman gained power at the expense of a third party who now blames the character.
Yae Yehe Ye Rival 2 3 3 4 Ael Yael (M/20)
Yae Yehe Ye gains in power.
Dicie Hall Rival 1 2 6 2 Kargol (F/26)
Verona Chambers Contact 0 1 0 4 Kargol (F/44)
Verona Chambers gains in influence.
Hermina Gardiner Enemy 0 4 0 6 Kargol (F/59)
 
Term Age History
1 18 Failed to qualify for Naval Academy (Military Academy).
1 18 Became a Drifter (Wanderer).
1 22 Attacked by enemies and injured.
1 22 Scarred. Fully recovered. Owe 10,000 for medical bills.
1 22 Gain Enemy if Arlie Ahern don't already have one.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 26 Attacked by enemies that Arlie Ahern easily defeat.
2 26 Gain Enemy if Arlie Ahern don't already have one.
2 26 Forced to muster out.
3 26 Failed to qualify for Merchant Marine (Merchant).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 29 Gained a contact.
4 30 Continued as Merchant (Merchant Marine).
4 34 Arlie Ahern's ship or starport is destroyed by criminals. Gain them as an Enemy.
5 34 Became a Believer (Holy Warrior) with the new title Hopeful.
5 37 Arlie Ahern retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
5 38 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
6 38 Continued as Believer (Holy Warrior).
6 42 Arlie Ahern come into conflict with a splinter group Arlie Ahern's own religion which maintains Arlie Ahern's version is the wrong one. Gain 1 Rivals.
7 42 Became a Scout (Courier).
7 46 Arlie Ahern's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
8 46 Continued as Scout (Courier).
8 50 Scarred. Fully recovered. Owe 10,000 for medical bills.
9 50 Switched to Drifter (Scavenger).
9 53 Attempted a risky adventure and was wildly successful.
9 54 Promoted to Drifter (Scavenger) rank 1.
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