Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
When dealing with an alien race, Arlie Hand botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Arlie Hand's ship is damaged, and Arlie Hand have to hitch-hike Arlie Hand's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 5 Contacts. Gain 1 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
29 |
Arlie Hand is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
31 |
Find valuable salvage. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
37 |
Suffer from a life-threatening illness. |
5 |
37 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
45 |
Promoted to Drifter (Barbarian) rank 3. |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
46 |
Gained a contact. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Failed to qualify for Merchant Academy. |
9 |
49 |
Switched to Drifter (Scavenger). |
9 |
51 |
Attacked by enemies and injured. |
9 |
51 |
Severely injured. |
9 |
51 |
Gain Enemy if Arlie Hand don't already have one. |
9 |
53 |
Promoted to Drifter (Scavenger) rank 1. |