Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Spent the college years partying. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Citizen (Worker). |
2 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Continued as Citizen (Worker). |
3 |
31 |
Armando Greerson gain experience in a technical field as a computer operator or surveyor. |
4 |
34 |
Continued as Citizen (Worker). |
4 |
36 |
Advanced training in a specialist field. |
4 |
38 |
Promoted to Citizen (Worker) rank 1. |
5 |
38 |
Continued as Citizen (Worker). |
5 |
39 |
Armando Greerson's business expands, Armando Greerson's corporation grows, or the colony thrives. |
6 |
42 |
Continued as Citizen (Worker). |
6 |
45 |
Armando Greerson gain experience in a technical field as a computer operator or surveyor. |
6 |
46 |
Forced to muster out. |
7 |
46 |
Became a Drifter (Scavenger). |
7 |
47 |
Find valuable salvage. |
8 |
50 |
Continued as Drifter (Scavenger). |
8 |
51 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
51 |
Failed to qualify for Pirate (Rogue). |
9 |
51 |
Switched to Drifter (Wanderer). |
9 |
52 |
Attempted a risky adventure and was wildly successful. |
9 |
55 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
55 |
Retired at age 55. |