Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
24 |
A disaster or war strikes. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
24 |
The planetary government interferes with Arther Brew's research for political or religious reasons. Arther Brew continue working openly and gain an Enemy. |
3 |
26 |
Voluntarily left Scientist |
3 |
26 |
Failed to qualify for Law Enforcement (Agent). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Failed to qualify for Explorer (Scout). |
4 |
29 |
Switched to Drifter (Scavenger). |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
38 |
Arther Brew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Failed to qualify for Surveyor (Scout). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Make an unexpected connection outside Arther Brew's normal circles. Gain a Contact. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
A good deal ensures Arther Brew is living the high life for a few years. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
A series of bad deals and decisions force Arther Brew into bankruptcy. Arther Brew salvages what Arther Brew can. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |