Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Find valuable salvage. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Citizen (Colonist). |
3 |
30 |
Artie Treadway gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Spent time maintaining and using heavy vehicles. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
37 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
6 |
37 |
Failed to qualify for Corporate Agent (Agent). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
Given advanced training in a specialist field |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A series of bad deals and decisions force Artie Treadway into bankruptcy. Artie Treadway salvages what Artie Treadway can. |
8 |
42 |
Failed to qualify for Physician (Scholar). |
8 |
42 |
Returned to Drifter (Wanderer). |
8 |
46 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
47 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Retired. |
10 |
50 |
Good fortune. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |