Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Became a Citizen (Worker). |
2 |
24 |
Ase-Eb rise to a position of power in Ase-Eb's colony or corporation. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Ase-Eb befriend a superior in the corporation or the colony. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Ase-Eb's business expands, Ase-Eb's corporation grows, or the colony thrives. |
5 |
34 |
Aging Crisis. Owe 50,000 for medical bills. |
5 |
34 |
Retired at age 34. |
5 |
34 |
Voluntarily left Worker |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
40 |
Ase-Eb accepted an offer of inducements to betray Ase-Eb's faith. Gain 310,000 in cash. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
42 |
Switched to Citizen (Corporate). |
7 |
44 |
Ase-Eb is rewarded for Ase-Eb's diligence or cunning. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Citizen (Corporate) rank 1. |
8 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
46 |
Continued as Citizen (Corporate). |
8 |
50 |
Moved to a new world. |
9 |
50 |
Continued as Citizen (Corporate). |
9 |
51 |
A revolution, attack or other unusual event throws Ase-Eb's life into chaos, forcing Ase-Eb to leave the planet. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |