Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Bishop McKinnon went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Uncover a major conspiracy against Bishop McKinnon's employers. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Voluntarily left Intelligence |
3 |
26 |
Failed to qualify for Infantry (Army). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
28 |
Bishop McKinnon retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Gained a contact. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Bishop McKinnon is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Merchant (Free Trader). |
7 |
43 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
45 |
Injured. Fully recovered. |
9 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
45 |
Returned to Believer (Missionary/Humanitarian). |
9 |
46 |
Bishop McKinnon come into conflict with a splinter group Bishop McKinnon's own religion which maintains Bishop McKinnon's version is the wrong one. Gain 2 Rivals. |
10 |
46 |
Retired. |
10 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |