Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Moved to a new world. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
When dealing with an alien race, Brown Jemmy botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Brown Jemmy inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Voluntarily left Surveyor |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Attacked by enemies that Brown Jemmy easily defeat. |
3 |
27 |
Gain Enemy if Brown Jemmy don't already have one. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Brown Jemmy do not know what happened to Brown Jemmy. There is a gap in Brown Jemmy's memory. |
5 |
31 |
Failed to qualify for Free Trader (Merchant). |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Offered job by a patron. Now owe him a favor. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Failed to qualify for Intelligence (Agent). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
36 |
Attacked by enemies and injured. |
6 |
36 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
6 |
36 |
Gain Enemy if Brown Jemmy don't already have one. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
42 |
Betrayed by a friend. One of Brown Jemmy's Contacts or Allies betrays Brown Jemmy, ending Brown Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
42 |
Returned to Drifter (Wanderer). |
8 |
44 |
Survived a risky adventure but gained nothing. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
48 |
Brown Jemmy faith is shaken. |
10 |
50 |
Continued as Believer (Missionary/Humanitarian). |
10 |
53 |
Brown Jemmy come into conflict with a splinter group Brown Jemmy's own religion which maintains Brown Jemmy's version is the wrong one. Gain 2 Rivals. |