Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A series of bad deals and decisions force Bruno Harris into bankruptcy. Bruno Harris salvages what Bruno Harris can. |
2 |
20 |
Failed to qualify for Merchant Academy. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Failed to qualify for Corporate Agent (Agent). |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
26 |
Find valuable salvage. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Failed to qualify for Corporate (Citizen). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Explorer). |
4 |
31 |
Bruno Harris's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bruno Harris fail to help. Gain an Enemy. |
4 |
31 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Courier (Scout). |
5 |
31 |
Continued as Scout (Explorer). |
5 |
34 |
Bruno Harris's ship is damaged, and Bruno Harris have to hitch-hike Bruno Harris's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 6 Contacts. Gain 2 Enemies. |
6 |
34 |
Failed to qualify for Artist (Entertainer). |
6 |
34 |
Returned to Drifter (Wanderer). |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
46 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
48 |
Bruno Harris run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Failed to qualify for Physician (Scholar). |
10 |
48 |
Switched to Drifter (Scavenger). |
10 |
52 |
Encounter a Psionic institute. |
10 |
52 |
Tested for psionic powers |
11 |
52 |
Continued as Drifter (Scavenger). |
11 |
54 |
Bruno Harris do not know what happened to Bruno Harris. There is a gap in Bruno Harris's memory. |