Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Nearly killed. Owe 40,000 for medical bills. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Scarred. Owe 1,250 for medical bills. |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
25 |
Betrayed by a friend. One of Bud Mcarty's Contacts or Allies betrays Bud Mcarty, ending Bud Mcarty's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Agent (Intelligence). |
4 |
27 |
Go undercover to investigate an enemy. |
4 |
27 |
A job goes wrong, forcing Bud Mcarty to flee off-planet. |
4 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
29 |
Continued as Agent (Intelligence). |
5 |
33 |
Befriended by a senior agent. |
5 |
33 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
33 |
Voluntarily left Intelligence |
6 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
37 |
Opponents of Bud Mcarty's belief system ambush Bud Mcarty. |
6 |
37 |
Nearly killed. Owe 15,000 for medical bills. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
A series of bad deals and decisions force Bud Mcarty into bankruptcy. Bud Mcarty salvages what Bud Mcarty can. |
8 |
41 |
Failed to qualify for Merchant Academy. |
8 |
41 |
Returned to Drifter (Wanderer). |
8 |
43 |
Attempted a risky adventure and was sent to prison. |
9 |
45 |
Became a Prisoner (Inmate). |
9 |
48 |
Vocational Training. |
9 |
49 |
Promoted to Prisoner (Inmate) rank 1. |
10 |
49 |
Switched to Prisoner (Fixer) with previous rank. |
10 |
51 |
Joined a prison gang |
10 |
53 |
Promoted to Prisoner (Fixer) rank 2. |