Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Serve as the courier for an important message from the Imperium. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Perform an exemplary service for the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Burt Nelson's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Burt Nelson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Burt Nelson fail to help. Gain an Enemy. |
4 |
31 |
Nearly killed. Owe 45,000 for medical bills. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Failed to qualify for Field Researcher (Scholar). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
37 |
Uncover a major conspiracy against Burt Nelson's employers. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Go undercover to investigate an enemy. |
6 |
41 |
Betrayed by a friend. One of Burt Nelson's Contacts or Allies betrays Burt Nelson, ending Burt Nelson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Burt Nelson's work ends up coming home with Burt Nelson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
45 |
Became a Citizen (Worker). |
8 |
46 |
Burt Nelson is rewarded for Burt Nelson's diligence or cunning. |
8 |
49 |
Promoted to Citizen (Worker) rank 1. |
9 |
49 |
Continued as Citizen (Worker). |
9 |
53 |
Spent time maintaining and using heavy vehicles. |
9 |
53 |
Forced to muster out. |