Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Good fortune |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
24 |
Lost eye or limb. Fully recovered. |
3 |
24 |
Became a Navy (Flight) with the new title Crewman. |
3 |
25 |
Byron Clubb is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Byron Clubb as an Enemy. |
4 |
25 |
Became a Merchant (Broker). |
4 |
29 |
Given advanced training in a specialist field |
4 |
29 |
Promoted to Merchant (Broker) rank 1. |
5 |
29 |
Continued as Merchant (Broker). |
5 |
31 |
A good deal ensures Byron Clubb is living the high life for a few years. |
5 |
33 |
Promoted to Merchant (Broker) rank 2. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
36 |
Risk Byron Clubb's fortune on a possibility lucrative deal and win. |
7 |
37 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
38 |
A series of bad deals and decisions force Byron Clubb into bankruptcy. Byron Clubb salvages what Byron Clubb can. |
8 |
38 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
38 |
Retired. |
8 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Gained a contact. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Good fortune. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Moved to a new world. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |