Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Opponents of Cal Lamb's belief system ambush Cal Lamb. |
1 |
20 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Failed to qualify for Broker (Merchant). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Given advanced training in a specialist field |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Make an unexpected connection outside Cal Lamb's normal circles. Gain a Contact. |
4 |
28 |
Voluntarily left Merchant Marine |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
5 |
30 |
Became a Citizen (Corporate). |
5 |
32 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
6 |
32 |
Switched to Drifter (Barbarian). |
6 |
35 |
Offered job by a patron. Now owe him a favor. |
6 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
36 |
Failed to qualify for Corporate (Citizen). |
7 |
36 |
Returned to Drifter (Wanderer). |
7 |
38 |
Attempted a risky adventure and was wildly successful. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
41 |
Attacked by enemies and injured. |
8 |
41 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
41 |
Gain Enemy if Cal Lamb don't already have one. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
48 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
48 |
Voluntarily left Wanderer |
10 |
48 |
Became a Noble (Dilettante) with the new title Wastrel. |
10 |
52 |
Inherit a gift from a rich relative. |
10 |
52 |
Promoted to Noble (Dilettante) rank 1. |
11 |
52 |
Continued as Noble (Dilettante). |
11 |
55 |
Become deeply involved in politics on Cal Lamb's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |