Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
29 |
Gained a contact. |
2 |
30 |
Forced to continue current assignment. |
2 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
30 |
Continued as Drifter (Scavenger). |
3 |
33 |
Betrayed by a friend. One of Cal Mcabe's Contacts or Allies betrays Cal Mcabe, ending Cal Mcabe's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Continued as Merchant (Merchant Marine). |
5 |
41 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
44 |
Cal Mcabe is chosen to represent Cal Mcabe's faith in a vid show or other highly public forum. |
6 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
45 |
Continued as Believer (Missionary/Humanitarian). |
7 |
48 |
Cal Mcabe faith is shaken. |
8 |
49 |
Continued as Believer (Missionary/Humanitarian). |
8 |
52 |
Cal Mcabe have been following false teachings! |
9 |
52 |
Became a Scout (Surveyor). |
9 |
56 |
Perform an exemplary service for the scouts. |