Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Spent the college years partying. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Scholar (Physician). |
2 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
31 |
Continued as Scholar (Physician). |
3 |
35 |
Advanced training in a specialist field. |
4 |
35 |
Voluntarily left Physician |
4 |
35 |
Failed to qualify for Artist (Entertainer). |
4 |
35 |
Became a Drifter (Wanderer). |
4 |
39 |
Caleb Wood run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
43 |
Make an unexpected connection outside Caleb Wood's normal circles. Gain a Contact. |
5 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
43 |
Continued as Merchant (Merchant Marine). |
6 |
46 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
47 |
Continued as Merchant (Merchant Marine). |
8 |
51 |
Continued as Merchant (Merchant Marine). |
8 |
53 |
Make an unexpected connection outside Caleb Wood's normal circles. Gain a Contact. |