Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Carlos Askew's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Scholar (Field Researcher). |
2 |
21 |
Make a breakthrough in Carlos Askew's field. |
2 |
24 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
24 |
Continued as Scholar (Field Researcher). |
3 |
28 |
Entangled in a bureaucratic or legal morass that distracts Carlos Askew from Carlos Askew's work. |
4 |
28 |
Continued as Scholar (Field Researcher). |
4 |
30 |
Assigned to work on a secret project for a patron or organisation. |
4 |
32 |
Promoted to Scholar (Field Researcher) rank 2. |
5 |
32 |
Continued as Scholar (Field Researcher). |
5 |
33 |
Assigned to work on a secret project for a patron or organisation. |
5 |
36 |
Promoted to Scholar (Field Researcher) rank 3. |
6 |
36 |
Voluntarily left Field Researcher |
6 |
36 |
Became a Scout (Surveyor). |
6 |
37 |
Gained a contact. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
42 |
When dealing with an alien race, Carlos Askew have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Explorer (Scout). |
8 |
44 |
Continued as Scout (Surveyor). |
8 |
48 |
Spend several years jumping from world to world in Carlos Askew's scout ship. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Failed to qualify for Journalist (Entertainer). |
9 |
48 |
Became a Drifter (Wanderer). |
9 |
51 |
Attacked by enemies that Carlos Askew easily defeat. |
9 |
51 |
Gain Enemy if Carlos Askew don't already have one. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
55 |
Attacked by enemies and injured. |
10 |
55 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
55 |
Gain Enemy if Carlos Askew don't already have one. |
10 |
56 |
Promoted to Drifter (Wanderer) rank 2. |