Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Became a Citizen (Worker). |
2 |
23 |
Cecil Patterson's business expands, Cecil Patterson's corporation grows, or the colony thrives. |
2 |
24 |
Forced to continue current assignment. |
2 |
24 |
Promoted to Citizen (Worker) rank 1. |
3 |
24 |
Continued as Citizen (Worker). |
3 |
26 |
Cecil Patterson learn something Cecil Patterson should not have – a corporate secret, a political scandal – which Cecil Patterson can profit from illegally. |
3 |
26 |
Gain a criminal contact. |
3 |
28 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
29 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
33 |
Gained a contact. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
38 |
Cecil Patterson is rewarded for Cecil Patterson's diligence or cunning. |
6 |
40 |
Promoted to Citizen (Worker) rank 3. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
43 |
Spent time maintaining and using heavy vehicles. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Intelligence (Agent). |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
48 |
Find valuable salvage. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
51 |
Attacked by enemies that Cecil Patterson easily defeat. |
9 |
51 |
Gain Enemy if Cecil Patterson don't already have one. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
56 |
Drafted into Merchant Marine |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |