Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Survived a risky adventure but gained nothing. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Drafted into Merchant Marine |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Make an unexpected connection outside Charley Hutchinson's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
42 |
Failed to qualify for Courier (Scout). |
7 |
42 |
Switched to Drifter (Barbarian). |
7 |
44 |
A new romantic starts. Gain an Ally. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
47 |
Betrayed by a friend. One of Charley Hutchinson's Contacts or Allies betrays Charley Hutchinson, ending Charley Hutchinson's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Became a Agent (Intelligence). |
9 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
51 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
10 |
51 |
Continued as Agent (Intelligence). |
10 |
52 |
Go undercover to investigate an enemy. |
10 |
53 |
Charley Hutchinson's business expands, Charley Hutchinson's corporation grows, or the colony thrives. |
10 |
55 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired at age 55. |