Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Rewarded for a successful mission. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Charlie Ellis's work ends up coming home with Charlie Ellis, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Established a network of contacts. Gain 1 contacts. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Charlie Ellis went above and beyond the call of duty. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 3. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Given specialist training in vehicles. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
42 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
45 |
Suffer from a life-threatening illness. |
8 |
45 |
Became a Scout (Courier). |
8 |
47 |
Charlie Ellis's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
9 |
49 |
Continued as Scout (Courier). |
9 |
50 |
Spend several years jumping from world to world in Charlie Ellis's scout ship. |
9 |
53 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |