Retired 3rd Officer Clair Burns  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 56 M 1 (-2) 5 (-1) 1 (-2) 9 (1) 13 (2) 8 (0)1519D8
Unwilling
 
Skills
Admin 1
Art (Creative) 0
Astrogation 1
Athletics (Endurance) 1
Carouse 0
Deception 0
Drive 0
Electronics (Computers) 1
Engineer 0
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Persuade 0
Pilot 0
Science (Space Sciences) 0
Stealth 1
Steward 2
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 23
Scout Courier Scout23
Rogue Enforcer 01
Merchant Merchant Marine 3rd Officer32
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Erie Shea Ally 2 0 5 3 Libert (F/33)
Erie Shea belongs to an uncommon alien species.
Birdie Fergusson Contact 2 1 4 1 Libert (F/54)
Benjiman Maiden Contact 3 2 0 2 Lancian (M/96)
Fay Carlson Contact 2 1 4 1 Geonee (F/45)
Sherman Stevens Enemy 0 5 0 3 Dynchia, Imperium (M/67)
Merle Wagner Contact 3 1 1 4 Suerrat (F/27)
Eligah Murphy Contact 2 1 0 0 Humaniti (M/89)
Hallie Fitget Contact 1 0 1 2 Tezcat (M/82)
Maurine Quaman Contact 2 1 0 4 Libert (F/35)
Bessie Hughes Enemy 0 4 1 0 Sydite (F/27)
Sampson Harper Enemy 0 1 2 4 Libert (M/24)
Roieari Yulaos Contact 2 1 2 1 Aslan (F/28)
Roieari Yulaos is out of contact doing something interesting but not suspicious.
 
Term Age History
1 18 Became a Entertainer (Performer).
1 20 Gain a patron in the arts. Gain an Ally
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Continued as Entertainer (Performer).
2 25 Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
3 26 Continued as Entertainer (Performer).
3 29 Win a prestigious prize.
3 30 Promoted to Entertainer (Performer) rank 2.
4 30 Voluntarily left Performer
4 30 Became a Scout (Courier).
4 34 Clair Burns spend a great deal of time on the fringes of Charted Space.
4 34 Gain a contact in an alien race.
4 34 Promoted to Scout (Courier) rank 1 with the new title Scout.
5 34 Continued as Scout (Courier).
5 36 Clair Burns's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clair Burns fail to help. Gain an Enemy.
5 36 Clair Burns's ship is damaged, and Clair Burns have to hitch-hike Clair Burns's way back across the stars to the nearest scout base.
5 36 Gain 4 Contacts. Gain 2 Enemies.
5 38 Promoted to Scout (Courier) rank 2.
6 38 Continued as Scout (Courier).
6 40 Scarred. Fully recovered. Owe 2,500 for medical bills.
7 40 Became a Rogue (Enforcer).
7 42 Severely injured. Owe 10,000 for medical bills.
8 42 Entered Merchant Academy with the Shipboard curriculum.
8 45 Join a social movement.
8 46 Graduated.
9 46 Became a Merchant (Merchant Marine) with the new title Crewman.
9 46 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 49 Make an unexpected connection outside Clair Burns's normal circles. Gain a Contact.
9 50 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 50 Continued as Merchant (Merchant Marine).
10 52 A good deal ensures Clair Burns is living the high life for a few years.
10 54 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 54 Aging Crisis. Owe 20,000 for medical bills.
11 54 Retired at age 54.
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