Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Make an unexpected connection outside Clare Larson's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
A good deal ensures Clare Larson is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Moved to a new world. |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
Clare Larson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
41 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
42 |
Accused of a crime |
7 |
45 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
45 |
Became a Prisoner (Inmate). |
8 |
47 |
Offended a prison gang Clare Larson tried to join. Gain an Enemy. |
8 |
49 |
Promoted to Prisoner (Inmate) rank 1. |
9 |
49 |
Switched to Prisoner (Thug) with previous rank. |
9 |
50 |
Parole hearing. |
9 |
53 |
Promoted to Prisoner (Thug) rank 2. |
9 |
53 |
Paroled from prison. |