Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Cleveland Watts run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Entered University. |
2 |
25 |
Suffered a deep tragedy. |
2 |
25 |
Dropped out of university. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
29 |
Drafted into Line/Crew |
4 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
32 |
Became a Scholar (Field Researcher). |
5 |
34 |
Win a prestigious prize for Cleveland Watts's work. |
5 |
36 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
36 |
Voluntarily left Field Researcher |
6 |
36 |
Failed to qualify for Enforcer (Rogue). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
38 |
A mission goes wrong and Cleveland Watts is stranded behind enemy lines. Ejected from the service. |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
39 |
Make an unexpected connection outside Cleveland Watts's normal circles. Gain a Contact. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
43 |
Given advanced training in a specialist field |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
50 |
Given advanced training in a specialist field |
9 |
50 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
50 |
Continued as Merchant (Free Trader). |
10 |
52 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
10 |
54 |
Promoted to Merchant (Free Trader) rank 2. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |