Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
24 |
Accepted a deal with criminal or other figure under investigation. |
3 |
24 |
Entered University. |
3 |
26 |
Become leader in social movement. |
3 |
26 |
Gain an Ally and an Enemy. |
3 |
28 |
Graduated. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
35 |
Betrayed by a friend. One of Columbus Coulston's Contacts or Allies betrays Columbus Coulston, ending Columbus Coulston's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
39 |
Rewarded for a successful mission. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
44 |
Rewarded for a successful mission. |
7 |
44 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
8 |
44 |
Continued as Agent (Corporate Agent). |
8 |
47 |
Go undercover to investigate an enemy. |
8 |
47 |
Betrayed by a friend. One of Columbus Coulston's Contacts or Allies betrays Columbus Coulston, ending Columbus Coulston's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Merchant (Broker). |
9 |
52 |
A sudden war destroys Columbus Coulston's trade routes and contacts, forcing Columbus Coulston to flee that region of space. |
9 |
52 |
Gain rebels as Enemy |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Merchant (Broker). |
10 |
53 |
Make an unexpected connection outside Columbus Coulston's normal circles. Gain a Contact. |
10 |
56 |
Promoted to Merchant (Broker) rank 1. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |