Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Moved to a new world. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
25 |
Columbus Maltby run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
30 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Switched to Navy (Engineer/Gunner) with previous rank. |
5 |
34 |
Commanding officer takes an interest in Columbus Maltby's career. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Vessel participates in a notable military engagement. |
6 |
41 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
7 |
41 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Advanced training in a specialist field. |
7 |
45 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
8 |
45 |
Continued as Navy (Engineer/Gunner). |
8 |
48 |
Columbus Maltby is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
9 |
48 |
Failed to qualify for Law Enforcement (Agent). |
9 |
48 |
Switched to Drifter (Wanderer). |
9 |
52 |
Spend time with an alien race. Gain a contact. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
56 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |