Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Imperial trade restrictions force Curley Diaz out of business. |
2 |
20 |
Became a Rogue (Enforcer). |
2 |
23 |
Betrayed by a friend. One of Curley Diaz's Contacts or Allies betrays Curley Diaz, ending Curley Diaz's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
37 |
Attacked by enemies that Curley Diaz easily defeat. |
6 |
37 |
Gain Enemy if Curley Diaz don't already have one. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 4. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Attempted a risky adventure and was wildly successful. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 5. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
44 |
Attempted a risky adventure and was wildly successful. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 6. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
49 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
49 |
Became a Scout (Courier). |
10 |
52 |
Curley Diaz's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |