Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Good fortune |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
28 |
Encounter a Psionic institute. |
3 |
28 |
Tested for psionic powers |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Became a Psion (Adept). |
4 |
31 |
Refuse to misuse powers for personal gain. |
5 |
33 |
Continued as Psion (Adept). |
5 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
37 |
Continued as Psion (Adept). |
6 |
38 |
Gain a contact outside of normal circles. |
6 |
41 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
7 |
41 |
Continued as Psion (Adept). |
7 |
44 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Gained a contact. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
10 |
50 |
Became a Entertainer (Artist). |
10 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
54 |
Promoted to Entertainer (Artist) rank 1. |