Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Gained a contact. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Amnesia. |
5 |
34 |
Voluntarily left Wanderer |
5 |
34 |
Became a Citizen (Corporate). |
5 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
38 |
Failed to qualify for Physician (Scholar). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
42 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Voluntarily left Law Enforcement |
7 |
42 |
Became a Merchant (Broker). |
7 |
45 |
Make an unexpected connection outside Dakkinkag Aki's normal circles. Gain a Contact. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
47 |
Given advanced training in a specialist field |
8 |
50 |
Promoted to Merchant (Broker) rank 1. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
54 |
A new romantic starts. Gain an Ally. |