Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Win a prestigious prize for Dallas Hopkins's work. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Continued as Scholar (Physician). |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Scholar (Physician) rank 3. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
31 |
Make a breakthrough in Dallas Hopkins's field. |
4 |
34 |
Promoted to Scholar (Physician) rank 4. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
35 |
Entangled in a bureaucratic or legal morass that distracts Dallas Hopkins from Dallas Hopkins's work. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
39 |
Advanced training in a specialist field. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Citizen (Colonist). |
7 |
44 |
A revolution, attack or other unusual event throws Dallas Hopkins's life into chaos, forcing Dallas Hopkins to leave the planet. |
8 |
44 |
Became a Scout (Surveyor). |
8 |
48 |
Perform an exemplary service for the scouts. |
8 |
48 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Failed to qualify for Courier (Scout). |
9 |
48 |
Continued as Scout (Surveyor). |
9 |
52 |
Dallas Hopkins have no idea what happened to Dallas Hopkins – they found Dallas Hopkins's ship drifting on the fringes of friendly space. |
10 |
52 |
Failed to qualify for Corporate (Citizen). |
10 |
52 |
Became a Drifter (Wanderer). |
10 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
56 |
Promoted to Drifter (Wanderer) rank 1. |